Mafia: The City of Lost Heaven – The GTA III-Killer [RETRO]

Mafia: The City of Lost Heaven is a 1989 3d-Video-Game-Platformer-Crime-Game developed by the German game publisher Cauldron. The game is a modification of the 1988 3d-Video-Game-Platformer-Crime-Game called “Mafia”, developed by the Italian publisher Ocean Software that was released the same year.

Mafia: The City of Lost Heaven is a novel by author Shaun Costello. It is the first novel in the Mafia series, and “a noir thriller set against the backdrop of the 1960s Mafia.The book is set in a modern day setting, following the life of a young man who has grown up in a small town in Ireland and is now ready to begin a new life in America. After arriving in New York, he gets involved in the Mafia underworld, and in the process becomes involved in a series of crimes and murders.

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RETRO – You’re behind the wheel, hands on the wheel, and the car’s engine is spinning quietly. On the chair next to you is Tommy’s gun and a baseball bat with blood spatters, in the case is a Colt 1911 watch and in the pocket is a knife. You are Tommy Angelo, a tough gangster in his twenties and an excellent driver, the favorite and right-hand man of Don, public enemy number one in town. You started out as a little taxi driver, but now you have almost everything you ever wanted Money, recognition and a beautiful woman. And yet you cannot be happy because you know that one day your own friend will shoot you in the back….

Well, the Czechs did! I had pretty much the same feeling when I saw the credits after the cathartic ending of Mafia. Illusion Softworks’ latest motorized action game doesn’t just shake off Grand Theft Auto III, it completely surpasses the classic at times. And yet, aside from a completely different ore (unlike the modern era of GTA III, the action of Mafia is set in the 1920s), it’s essentially the same game. Again, you have to use various vehicles or travel on foot to complete various messy missions: Robberies, murders, explosions and other types of crimes.

The crimes themselves are similar: In El Padre you have to kill gangs of bandits with a gun, gas them, bash their heads in with a baseball bat and cause even more aggressive deaths than in GTA III. And in this game, you can also drive and walk in a huge city full of walkers. But it also doesn’t feel like Mafia is just a copy of the classic Rockstar game. word-image-3392

A story that would have made Coppola jealous

The first obvious difference between GTA III and Mafia is the structure. In Rockstar’s game, we have a lot of freedom to move around the city and complete different missions, whether it’s driving a taxi or doing the dirty work for petty criminals or big bosses. The plot wasn’t that complicated, but the freedom made up for it. On the other hand, Mafia has a truly professional, cinematic plot, similar to classic films (The Godfather I-III, Big Men, Once Upon a Time in America, Borsalino). At the beginning of the game we are a simple taxi driver, but after hiring a couple of thugs for a bad job, their boss Don Salieri, a full-time gangster and part-time bar owner, offers us a job which our hero accepts, perhaps too quickly… From that moment on, Tommy is completely swept up in the whirlwind, and after his first kill, he embarks on increasingly risky and bloody missions. At first, he kills only in self-defense, but then he turns to murder and is often forced to spill the blood of (relatively…) innocent people during his missions.

These murders are of course typical for GTA III, but unlike the cold, silent protagonist Tommy is constantly tormented by remorse, and suffers especially when dealing with a friend or a woman. So the main character of Mafia is much more human, and we can identify with him much more easily. Finally, we can’t ignore the brilliant idea we’ve only seen in classic movies, when Tommy himself tells his story to a cop because he regrets his life and betrays himself and his family in exchange for protection….. word-image-3393

From taxi driver to hunter

Like any game with a carefully constructed story, Mafia is inherently more linear than its counterparts. At the start of the game you have to hail a taxi, just like in GTA III, but this time you can’t just pick someone up, you have to bring customers from predefined locations to their destination. For example, at the beginning of the game we are given a sort of obligatory tour and exploration tutorial, so we don’t have to tire of looking at the map as the missions progress. (We will…) This linearity will remain a feature of the game in the future, as tasks are given in a traditional, sequential manner and you can’t progress in the game or do anything else until you complete a task.

It is supposedly a step down from GTA III, but the cinematic and often fantastic animations with which you go through the game are so captivating that you hardly notice this flaw. After the initial engagement of a peaceful taxi, action immediately follows: Don Morelli, the leader of a rival gang, discovers your taxi and sends his men to demolish your car and turn you into a hamburger with lots of ketchup. Now you must escape: Luckily, Don Salieri, the godfather of the two bandits you rescued, is waiting for you with open arms in his bar to join his family. In the next mission you can avenge your injuries by blowing up the cars of Morelli’s men on Don’s orders. Joining the mafia means spilling blood, of course, and the next mission is your first taste of fire in a classic movie scene. word-image-3394

Action, blood, romance and…

In Mafia, the emphasis is more on shooting: You will drive a lot, but much more often than in GTA III you will use your pistol or rifle to take out attacking gangsters, Max Payne-style. Many of the missions are similar to those in Hitman: Code name 47 : Find a way to the gangster leader, kill half of his army on the way, then run away when you’re done shooting other bad guys with machine guns. In Defending Mafia, these missions are both more fun than in Hitman thanks to the cinematography and overall atmosphere, and somehow more authentic, since a gangster isn’t necessarily known for approaching his victims in a discreet manner like an assassin. Other than that, the action scenes are quite complex and unpredictable. Since you can’t save the job, you’ll have to use all your courage to make sure the spaghetti-eating gangsters don’t shoot you. If we want to play Bruce Williams – shoot everyone and move at lightning speed – we’ll be dead soon, because the villains like to hide and pounce on us at the most unexpected moment.

If you mess up and push back from the beginning of the path (which often happens in some missions…), it’s useless to search in the same places, because some bandits will show up in completely different places. The enemy AI is also very professionally designed (in part…): If you are outnumbered, they will surround you to destroy you, but if you fire back, they will also take cover. Fortunately, the game is fair in that even enemy bandits run out of ammo, and it’s not hard to take down someone who throws their fists at you….. Of course, waiting until they have emptied the entire warehouse is not always a good idea: Since they are also running out of ammo, it often makes more sense to shoot the owners of the best weapons as soon as possible so they have time to get ammo back. Speaking of Hitman, I just can’t get over the lack of save points during missions. This raises the eternal question of which is worse: reloading for every shot, which ruins the experience, or cursing the fact that you have to reload the map over and over again from the beginning.

Luckily it’s not as bad as in Hitman, where you had to play a long mission without a single save, but the creators could have been more generous with automatic saves in a mission or two….. Still, the developers deserve praise for the attention they’ve paid to the variety of missions and for including some fairly original quests. In one, for example, we have to escort Sarah home because some bad guys were rude to her. Before we confront her to save her from being raped, we need to talk to her on the way to her apartment. Brilliant idea! After this chivalrous act, we are rewarded in the arms of a grateful Sarah. Finally a game where we’re taken seriously and still presented with some cinematic erotica. word-image-3395

Drive smart (and unarmed…)!

The plot is better developed, the shoot-outs are more exciting, gory and intense, and there are some original missions – but what does Mafia have to offer that its predecessor didn’t? In contrast to the arcade madness of GTA III, Mafia is much more realistic. The cars of this era are designed with amazing details, whether it is acceleration, top speed or horsepower. In the beginning of the game, for example, the first cars barely drag on the roads, and worst of all, they brake brutally on the slopes (even inside the Golden Gate Bridge!)! Later, of course, you can buy or steal better cars (because you can do that here, too) that need to be faster, but the problem is that you’re in a big city where the speed limit is enforced by the heavy hand of the police. If you drive faster than 40 km per hour, you will be chased by the police like an unstoppable bulldog, and if you don’t stop to pay the fine (luckily or unfortunately, money plays no role in this game), they will hunt you down without mercy.

But that’s not all: The fakabats also see when you drive through a red light and chase you as if you were speeding ! (Good thing the manufacturers ignored the other traffic rules, though, because I don’t know them that well). Not only do you have to drive well, but also be careful not to forget to pick up a Mordal, because the cops are allergic to it too, and if you’re on foot, they’ll jump on you. This is the first time I’ve had to criticize police behavior: On the one hand, how on earth did they know in the 1920s, without radar, Trafipax or other speedometers, that I was driving forty-one and not forty! On the other hand, this kind of realism is nice, but sometimes it can be annoying when you have to drive even slower with vehicles that aren’t blazing fast! Fortunately, with its many bars, shops, barber shops, cinemas and other 1920s-style establishments, its runaway subways, its trams racing through the streets and, of course, the sight of passers-by following the fashion of the day, the city has such a fantastic atmosphere that even the most dedicated Quaker would find the speed limit an unforgivable sin. word-image-3396

Paradise Lost

Talk about the look of the city: The food is definitely worth mentioning. The game’s graphics engine is based on LS3D, which will also be used in Hidden and Dangerous II. Lost Heaven shines on both the outside and inside of the buildings, with rich, detailed textures and beautiful rooms and furniture. But where Mafia beats the competition is in the detail of the human characters, especially the hairstyles – I haven’t seen anything like it in any other game. Maybe they could have done a little more with the somewhat angular arms, but it’s really just a wormhole. I also loved the way the different characters were dressed, you can tell the creators spent a lot of time researching the details of the era. Besides the graphics, the sounds of the city coming from everywhere and the great music deserve mention: Besides the more uptempo action numbers, connoisseurs will certainly recognize some famous jazz tunes. word-image-3397

Thou shalt not quit this game….

So I can only speak positively about Mafia, but there are a few annoying little downsides that tarnish the overall picture. I’ve already talked about the location of the fast storage points: It really wouldn’t hurt to post them more often, because it’s frustrating to have to start at the beginning of a huge and complex map. Fortunately, Mafia is such a good game that you don’t delete it in a fit of rage because you can’t get past a certain point, as many other similar games do. I’ve praised AI, but I should add that despite all its intelligence, it can sometimes (thankfully rarely) behave incredibly stupidly. Cars sometimes cause traffic jams for no reason, and sometimes an escaped mafia boss gets stuck in an absurd place without being able to get out. (According to the story, I couldn’t kill him until the next mission, so I couldn’t help him either). Finally, I noticed some outdated features of the wonderful new graphics engine: for example, the corners are incredibly angular, and the wheels of the cars are not round. (I mean, they’re not round.) But that’s just a detail when you look at the big game as a whole. -BadSector-(2002)

Professional:

+ fantastic modern atmosphere + enchanting property + perfect combination of driving and walking action

Against:

– minor bugs in the graphics engine – some problems with the AI – one or two misplaced storage points Publisher: Meeting of developers Developer: Illusion Softworks Style: TPS, the car game Date of publication : 2002 RETRO – You’re behind the wheel, hands on the wheel, and the car’s engine is purring quietly. On the chair next to you are Tommy’s gun and a baseball bat with blood spatters, a Colt 1911 watch in a case and a knife in his pocket. You are Tommy Angelo, a tough gangster in his twenties and an excellent driver, the favorite and right-hand man of Don, public enemy number one in town. You started out as a small-time taxi driver, but now you have almost everything you ever wanted: Money, recognition and a beautiful woman.

And yet, you can’t be happy because you ….. Mafia: City of Lost Heavens – Killer GTA III [RETRO – 2002] Mafia: City of Lost Heavens – Killer GTA III [RETRO – 2002] 2021-06-17 Gerpai Gergely (BadSector) So I can only speak positively about Mafia, but there are a few annoying little downsides that tarnish the overall picture. I’ve already talked about the location of the fast storage points: It really wouldn’t hurt to post them more often, because it’s frustrating to have to start at the beginning of a huge and complex map. Fortunately, Mafia is such a good game that you don’t delete it in a fit of rage because you can’t get past a certain point, as many other similar games do.

I’ve already praised AI, but I should add that despite all its intelligence, it can sometimes (thankfully rarely) behave incredibly stupidly. Cars sometimes cause traffic jams for no reason, and sometimes an escaped mafia boss gets stuck in an absurd place without being able to get out. (According to the story, I couldn’t kill him until the next mission, so I couldn’t do anything to alleviate his problems). Finally, I noticed some outdated features of the wonderful new graphics engine: for example, the corners are incredibly angular, and the wheels of the cars are not round. (I mean, they’re not round.) But that’s just a detail when you look at the big game as a whole.

9.6

PLANNER

So I can only speak positively about Mafia, but there are a few annoying little downsides that tarnish the overall picture. I’ve already talked about the location of the fast storage points: It really wouldn’t hurt to post them more often, because it’s frustrating to have to start at the beginning of a huge and complex map. Fortunately, Mafia is such a good game that you don’t delete it in a fit of rage because you can’t get past a certain point, as many other similar games do. I’ve already praised AI, but I should add that despite all its intelligence, it can sometimes (thankfully rarely) behave incredibly stupidly.

Cars sometimes cause traffic jams for no reason, and sometimes an escaped mafia boss gets stuck in an absurd place without being able to get out. (According to the story, I couldn’t kill him until the next mission, so I couldn’t do anything to alleviate his problems). Finally, I noticed some outdated features of the wonderful new graphics engine: for example, the corners are incredibly angular, and the wheels of the cars are not round. (I mean, they’re not round.) But that’s just a detail when you look at the big game as a whole. User evaluation : Be the first!

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