Scarlet Nexus – Good Story and Brilliant Combat Hand in Hand
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Scarlet Nexus is a game well worth checking out. Think the famous hack and slash Fallout series mixed with the Lord of the Rings trilogy. It’s a game where you play as a member of the Scarlet Brotherhood, part of a group of elite mercenaries who will do anything to help the cause.
The Scarlet Nexus is an exciting new title from Eko Software. The game is a point and click adventure game, featuring 3D graphics, a soundtrack, fantastic cut-scenes, a rich and detailed world, and a compelling storyline that will keep you engaged from beginning to end.
REVIEW – The Scarlet Nexus, out of nowhere, is one of those projects that surprised me. The intricate but well-crafted plot is combined with some very thoughtful action scenes. We reveal all the details of Bandai Namco’s latest game in a review of Scarlet Nexus.
You have to admire the complexity of Bandai Namco’s new production in many ways. Getting all these scarlet threads to fit together perfectly requires a certain amount of background work to get everything to fall into place, even at the risk of something going wrong. And a lot could have gone wrong, because Scarlet Nexus tries to juggle so many balls that it’s difficult: an action game with some very spectacular battles and a good story that made the brave decision to acknowledge that, although it’s an action game with RPG scales, it’s too long and complex to be told through cutscenes alone.
Visual novel for the Scarlet Nexus
One of the strengths of Scarlet Nexus is that the game benefits from its visual novel approach. In one of the best uses of vignettes I’ve ever seen, well animated, planned and varied, the game manages to tell a complex and involving story. Yes, it uses a lot of comic book characters and is a good mix of cyberpunk (or brainpunk, as it likes to define itself) and more traditional science fiction, but it still manages to keep things interesting by building up one mystery after another.
As Yuito Sumeragi or Kasane Randall, we first join the OSF to fight against the Alters, strange monsters that fall from the sky due to an atmospheric phenomenon called the extinction belt. The city even has a weather forecast, so you know when it’s going to fall and be on the lookout. The game holds a lot of promise: about the ages, about the city of New Himuk itself, about OSF and ourselves, and about the rest of our peers. A titanic task, charged with satisfactorily answering all questions. Mainly because the rules the game has set up, both those related to psionic abilities and those related to our group’s brain connections, which I can’t comment on due to spoilers, are consistent at all times and take into account every little detail of their world so as not to break continuity.
Come on, I’ve already come across a world worth diving into, answering all the questions and discovering all the twists and turns in the storyline the game offers. And while Scarlet Nexus is more interested in a fantasy story than anything more adult, it manages to elegantly expand on certain themes when it needs to, such as. B. the neural connections that develop between people who can perceive what others are thinking, the class inequality of those who lack skills, or the maturity of those who have aged.
Use your brain as well as your fingers
If the story appealed to me, the combat did so in equal or greater measure. Go for a hack and slash that doesn’t pretend to be technical, but isn’t mindless either. Psychokinetic abilities allow us to throw objects at enemies in addition to our main weapons. But this is just the beginning: What seemed like a good way to bring the SAS system to life, the neural connection to the team members, becomes a huge, complex and strategic system. Every member of our team has a role to play. For example, Hanabi can use pyrokinesis and Tsugumi can detect hidden enemies. Gemma’s our shield, and Luke gives us his teleportation powers.
Again, the game takes into account each power of each ally, whether playable or narrative, and adds depth to the backgrounds of the characters and their connection to their unique powers. But in combat, the game manages to avoid becoming a button smash, thanks to the fact that every enemy weakness can be exploited by determining which power is most effective. A few barrels of oil for levitation and firepower are a good combination, and fast enemies can be surprised by teleportation, for example. It works because your mind is constantly weighing up which tactical move is best in the rush of the fight; it’s similar to other great combat systems like Hades or Final Fantasy VII Remake, where while we quickly hit the attack button, we’re thinking about the next strategy.
Always something new
The battles are good, because while they lay the groundwork and don’t reinvent themselves, they constantly unlock new possibilities, with special attacks and brain states unleashing all that psionic power. But I’ve said it before and I’ll say it again: Impressive is an understatement. I’m not sure which animation team Bandai Namco worked with, but between what I saw in Tales of Arise and this Scarlet Nexus, this is arguably one of the best animations in recent times. The graphics are not only brilliant, they are lavish: Each era has its own implementation, and the number of attacks from all the characters is brutal and very extensive.
What is perhaps least appreciated in the battles is the role-playing. A brain map is in order: a typical skill tree that unlocks useful tricks and passives to understand progression and adjust style slightly. But the equipment and inventory system is very poorly developed. The shop is a save point menu with very few weapons that only increase stats, and a few power-ups that can be taken as accessories. A good opportunity to control each character is lost, not only to bring back a greater sense of progression, but also to reinvigorate what I think is the game’s weakest point: scenario design.
Both in urban areas and in dungeons, it seems to be designed very simply. It’s not that it’s linear or not, it’s that the game fails to draw complex maps where you want to get lost and find all the secrets. Mainly because of what I said above: the inventory system is simplistic and full of useless items, rather than interesting gadgets to discover; and also because of some side missions that still need to be done. They remind me a lot of those in Xenoblade Chronicles, for example, where you’re asked to kill certain ages or under certain circumstances, collect certain items, and where you don’t have to go back to a specific NPC to complete a task, but can mark them on a menu screen.
This doesn’t help us any more than going through the same dungeons multiple times, which the game already does in the main mission. It is a pity that the way to visit the New Himuk is not more successful and executed on a simple menu. You can see that this is a story in which the city plays an increasingly important role, and it’s better to delve into her than the structure she uses. One of them, by the way, looked like the Astral Chain several times.
The good news is that you gradually adopt this simple level design as you progress through the game. And there is visually one lime and the other sand. Some environments are very well done, with a style that reflects a kind of cyberpunk but is more reminiscent of the 90s, with designs that seem to be appreciated from afar; and in other cases we find other levels almost empty and deserted. As I said, it’s forgivable, because little by little the story and the brilliant battles grab you, and the game hasn’t yet revealed all its surprises.
The first concerns the influence of the social connections of the Persona saga. In our den, we can also spend time with our friends and strengthen our bonds. They seem like real side missions of the game to me. It leads to more conversations and, in some proximity, even a bit of a fight. Just like in Persona, raising your relationship level unlocks upgrades in battle.
There’s another name that comes to mind: Fire Emblem. Not only because the saga has played a lot with the relationship between the group of allies, but also because more and more different points of view have been explored in the last episodes. And that’s where a pretty important feature of the Scarlet Nexus comes in: We can choose between the two protagonists: Yuito Sumeragi or Kasane Randall. I can only say that Yuito’s story is probably the most traditional, with more moments of discovery and surprise, while Kasane is a bit more deliberate with some of the game’s plotlines, especially in the first part.
Both main characters have mastered psychokinesis, but Yuito uses a sword and Kasane attacks from a distance with various fans. This is where you notice how well the game is planned and how you use these vignettes to mix up the same dungeons over and over again, but change the entire story to explore it from a completely different perspective. It’s not two games in one, but while I’ve only been able to play Yuito’s story in its entirety, what I’ve tried in terms of Kasane and what you perceive suggests that the second game with her will be very diverse, both in terms of gameplay (Kasane has her own team) and in terms of story, completing a similar storyline in some cases and very different in others.
Scarlet Nexus may be a game designed for an earlier generation, but the version I played on the Xbox Series X is outstanding. Traditional Celtic shadows are not only highly detailed, but in high resolutions on next-gen consoles and PCs they are razor sharp and stand out no matter how many times you’ve played similar games. 60fps is achieved in the PS5 and Xbox Series X | S versions. I haven’t been able to test the game on older consoles running at 30fps, but the battles certainly look great thanks to the high frame rate. The game also has Japanese and English voices and a very pleasant soundtrack. Other than that, I haven’t found any bugs: Everything went right in my game.
I love analyzing games like Scarlet Nexus. These new IPs have a blank canvas to test ideas, both in their systems and in the story they want to tell us….. I think it’s important, however the established franchises appeal to us. In many games, sequels are used to polish the flaws of the first part, but I think Scarlet Nexus does a lot right the first time around. And I think he succeeded because the Bandai Namco team was clear about their roles, so they knew where they could and couldn’t commit resources. In my opinion Scarlet Nexus is a surprise, fun, engaging, confusing, well plotted, hectic and satisfying from start to finish.
+ The story promises to answer and solve many mysteries.
+ The worldbuilding is according to its rules, very deep and detailed.
+ The battles are not only spectacular, but also a lot of fun when all the options and tactics are developed.
– The city could have been more cohesive and the dungeons could have been much more complex.
– Technical deficiencies
– A few repetitions here and there
Publisher: Bandai Namco Studios
Developer: Bandai Namco Studios
Genre: Hack’n’Slash Action RPG
Date of publication : 25. June 2021This is a great story that is still fresh in my mind. I’ve been playing the game Scarlet Nexus for a while now and this video games like a 10/10. Check it out if you haven’t, you won’t be disappointed.. Read more about scarlet nexus length and let us know what you think.
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