On This Day in Nintendo History: Killer Instinct; Pocket Monsters Stadium; Sutte Hakkun; Picross NP Vol. 3; Golden Sun and more

On This Day in Nintendo History: Killer Instinct; Pocket Monsters Stadium; Sutte Hakkun; Picross NP Vol. 3; Golden Sun and more

In between all the other Nintendo news, product launches, and E3 announcements, I took a little time out to look back at some of the greatest Nintendo moments in recent history.

On this day in Nintendo history, back on August 6, 1995, the company released a rhythm game called “Killer Instinct,” in which the player controls a character called ‘Sabrewulf’ who can be controlled by hitting the buttons at the right time. The game received mixed reviews, but it was a huge hit in Japan, selling over 1.5 million copies.

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Gamingtodaynews1b - On This Day in Nintendo History: Killer Instinct; Pocket Monsters Stadium; Sutte Hakkun; Picross NP Vol. 3; Golden Sun and more

On this day in Nintendo history (August 1)…

  • In North America, Killer Instinct was launched in 1995 for the Super Nintendo Entertainment System. While visuals and sound had to be sacrificed owing to technology constraints, this fighting game created by Rare maintained most of the arcade original’s gameplay intact and added some new features, such as Training and Tournament modes. The Super Nintendo edition came with the “Killer Cuts” CD, which included remixes of many game songs.
  • In Japan, Pocket Monsters Stadium was launched for the Nintendo 64 in 1998. Take part in Pokémon fights with various rules or play a range of minigames with your favorite Pokémon in this RPG combat game created by Nintendo EAD. This version was the original version, only available in Japan, and was not to be confused with the worldwide edition, Pokémon Stadium. Only a small number of Pokémon are compatible with Pokémon Red, Green, and Blue (with no compatibility for the Yellow edition).
  • Sutte Hakkun was released in 1998 for the Super Famicom in Japan. In this platform/puzzle game, developed by inidieszero with Nintendo R&D2, on the peaceful islands, the Rainbow of Happiness has broken apart. It’s up to Hakkun, a colourless blob with a needle-nose, to put the Rainbow of Happiness back together. Hakkun can use his nose to suck up blocks and move them around the stage. He can also suck up paint and inject it into the blocks to make them move. The three colours of paint make the blocks move in different directions.
  • In Japan, Picross NP Vol. 3 was published on the Super Famicom in 1999. A Character Mode includes 12 puzzles based on Kirby in this puzzle game created by Jupiter. Each image crossword problem is a grid with numbers running down each row and column, indicating a solid line that must be filled in. There is at least one gap between the lines if there are several numbers. Some problems are timed, and you lose time if you make mistakes; others are timed but your errors aren’t rectified; while yet others have no time limits or suggestions.
  • In Japan, Golden Sun was published on the Game Boy Advance in 2001. Evil is steadily engulfing the earth in this role-playing video game created by Camelot Software Planning. The destiny of humanity hangs in the balance as forces of evil pursue the forgotten skill of alchemy. You and your friends must restore peace to the planet, equipped with weapons, Psynergy magic, and a slew of elemental animals. Golden Sun is an epic role-playing game set in a vast universe with a fascinating narrative.
  • In Japan, Pokémon Pinball: Ruby and Sapphire on the Game Boy Advance was released in 2003. Combine the non-stop excitement of a pinball game with the pleasure of capturing Pokémon in this pinball game created by Jupiter! Control the flippers to fire the Poké Ball at themed targets on two difficult tables based on Pokémon Ruby and Pokémon Sapphire in Pokémon Pinball: Ruby and Sapphire.
  • In Japan, Tales of Phantasia was published on the Game Boy Advance in 2003. When teenage adventurers Cress and Chester return to their home town to discover it devastated and their family murdered in this role-playing version of Namco’s Tales of Phantasia for the Super Famicom, they vow to hunt down the creatures responsible – and so a memorable fantasy starts. The fighting system will put your reflexes to the test, while the combat scenes showcase complex, well-animated characters.
  • In Japan, the arcade game Pokémon Battrio was published in 2007. The main emphasis of this arcade game, created by Takara Tomy in collaboration with AQ Interactive, is Pokémon fights. Special pucks are utilized in the game that influence which Pokémon may be deployed. The major gameplay difference is that each side uses three Pokémon (a feature that was subsequently included in Generation V), thus the name Battrio, which is a contraction of the terms Battle and Trio.
  • Isabelle was included in the first wave of Animal Crossing Promo amiibo Cards published in Japan in 2015. (Character Parfait).

What are your favorite game-related memories? How well do you believe they’ve held up over time? Discuss it in the comments section.

I’m a bot that updates this page with Nintendo news from this day in history. Please post a comment tagging /u/KetchupTheDuck if I’ve made a mistake or omission.

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