Hitman 3 Dartmoor Garden Show Level 3 Silent Assassin guide. This mission is a simple one, but it can be quite tricky. The most important thing you need to know about it is that this time you have a gun – but that’s about all you need to know. That, and to be very, very quiet.

If you’re stuck on a level of Hitman: Agent Sniper, you could possibly need a few hints. However, this is a walkthrough for the top level of Hitman 3, the Garden Show level 3. If you are stuck in any of levels 1-4, please check the solutions in the walkthrough itself.

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Agent 47 is placed in a rebuilt version of Dartmoor with randomized targets to murder in the Dartmoor Garden Show, which is a permanent event in Hitman 3. You’ll have to kill targets from the same pool of four competitors in Levels 1 and 2. In Level 3, however, you must eliminate two out of three possible judges. For every judge in Level 3, this guide provides Silent Assassin death techniques.

In Level 3, what is randomized?

Level 3 differs from Levels 1 and 2 in that you have two targets to kill and two targets that you must avoid. Unless you’re playing in Deterministic Mode, they vary every time you start the task. While the judges’ routes across the site may differ from one playing to the next, you’ll be able to utilize any of the techniques described in this guide.

These death techniques don’t need the use of any special equipment. Because we’ll find everything we need on the level, you can accomplish it all with Agent 47’s basic kit and nothing extra. The only thing you absolutely need is a firearm. We suggest the ICA 19 Goldballer since it has a great design.

Lucy Phillips is a model and actress.

If you don’t get your time perfect, Lucy Phillips may be a difficult target to take down. She may be seen wandering about the event’s center in Dartmoor, but the greenhouse is where you’ll kill her. So get yourself over there and wait for her.

Hitman 3 Dartmoor Garden Show Level 3 Silent Assassin guide

Phillips will go inside the greenhouse and have a look around. Agent 47 should be placed at the far end of the table, in the center of the structure, away from the frogs. Wait for Phillips to turn around and inspect the birdcage. Crouch and fire the cage over her head to bring it down and smash her when she does. Before you shoot, double-check that the lady inspecting the frogs won’t see you.

Leave through the door behind you after Phillips is dead. Guards will be approaching through the entrance on the right, and they will instantly suspect you. You may go on to your next target after you’re out, but keep an eye out for enforcers while Phillips’ murder is still fresh.

Sebastian Sato is a Japanese actor.

The mission’s most famous kill is Sato’s. The first thing you’ll need to do is find the white vehicle that’s close your starting point. There’s a wrench inside, as well as the Branson MD-2 Microphone, which is used to murder targets in other places. You just need the microphone, but having the wrench on hand in case things go wrong is a good idea.

white-van-hitman-3-dartmoor-garden-showPhotographed by

You’ll need to acquire a housekeeping disguise from here. Going to the temporary restrooms at the rear of the hedge labyrinth is the simplest way to accomplish this. You’ll see a housekeeper come up and light up a cigarette while gazing out the window at the lovely poppy fields beyond. Then, ahead of him, toss an item into the bushes to persuade him to approach them.

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Subdue him and steal his disguise after he’s in the bushes. You may now go back to the event’s center and take the stage without anybody seeing you. Once you’ve gotten to the top, crank the microphone’s voltage all the way up. This may be accomplished by interacting with the stage’s box.

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Change the microphone you’re using for the one you’re holding. Agent 47 will take some damage as a result of this, but it will be nothing compared to the pain the victim will experience. You don’t have to do anything else except wait right now. You could set everything up and then go murder someone else while waiting for Sato to touch the microphone and fry.

Cornelia Stuyvesant was a member of the Stuyvesant family.

Cornelia Stuyvesant may be killed in a variety of methods, but the most straightforward is to electrocute her. You’ll need a gardener’s disguise for this. To begin, go to the left of where you started until you find a gardener fishing in the river. You may then overpower him, pull his corpse into the bushes, and steal his disguise without drawing attention to yourself.

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This gardener’s location may be found on the map below.

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You’ll need a screwdriver after you’ve put on this disguise. You can locate one in a bucket on a nearby bench near the portable toilets if you run to the rear of the event, near the portable toilets.

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It’s time to enter Evelyn Crane’s garden, screwdriver in hand. This is the garden behind you and to your left, as seen from the screwdriver’s position. It features a big iron framework on the interior for growing roses. You’ll have to wait a bit, but Cornelia will finally enter to inspect the garden. When she does, gently turn on the faucet to create a pool of water. It will entice her to it by distracting her.

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All that’s left is to sabotage the light to the left of this pool of water with the screwdriver. Agent 47 must be on the left-hand side of the light. He’ll be stunned and die if he doesn’t. This will kill the victim, allowing you to walk away and depart without anybody knowing what you did.

Conclusion

In this assignment, you have a few options for escape. They’re all viable, but if you want to get the most out of your game, we recommend searching for the nearest ones. The bridge up beside the mansion is the closest egress to where we suggest you murder Cornelia. The boat is the simplest escape after murdering Lucy Phillips, and there is no clear best exit after killing Sato. If Sato is one of your targets, we recommend that you set up his kill and then go on to kill another victim before he touches the microphone. This allows you to get to an exit in advance of his demise, enabling you to complete the task as soon as possible.

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